The NOVUS TRIADA consortium, made up of 3 of the most prestigious universities in Latin America, called me to create the gamification component of one of their most important investigations on Socio-scientific Controversies.
In order to create an experience that would engage students from different backgrounds, a narrative layer was developed that would unify the topics and content of the course. Participants not only obtain rewards in each module that connect academics with gamification but also carry out the entire adventure as part of a team, which leverages the power of social influence to achieve objectives.